Pretty much every long running multiplayer game requires some sort of maintenance system and deep sky isn’t an exception.
Planning and analyzing is important part for big software projects. However, I’m not particularly fond of doing lot of planning before getting started with actual coding. I rather model something, test how it works and then revise before moving to next thing, than sit down and do lot of planning beforehand (since I’m bound to miss some crucial detail anyway).
How do you eat an elephant? Piece by piece of course. And what does this have to do anything I ususally write here?
I haven’t written anything here in a long time, but I’m still around and hacking. I even got a new pet project (sort of) to work on.
When a company moves (either from building to building, or inside of a building) invariably lots of items are found that nobody really feels like hauling. Often they get thrown directly away, but sometimes a recycling spot is setup when people can bring and take items. I like those recycling spots, because there’s a chance of finding something neat and not everything gets thrown away and wasted.
Coding is fun, I like coding. But coding is also something that takes lots of time. So trying to find that time to do things can sometimes be challenging, especially if you would also like to do something else.
Time seems to fly by on these days, but I still manage to have time for hobbies here and there, luckilly.
A new season, a new project, just likely old times.
Summer has been extremely hot and we have been enjoying it at the fullest. While this meant that I haven’t gotten around writing here as much as usually, I haven’t forgotten the blog.