I sometimes run into a situation with Hy that I would like to delete a macro. This happens especially when I’m trying to get a feel of code and are prototyping in REPL. Functions are easy to delete and replace with macro, but other way around took a bit digging.
An army that I finished a while ago, but didn’t get around posting about: Early Imperial Romans. I enjoyed painting them a ton and spend close to 80 hours doing so. Luckilly there’s plenty of podcasts about Romans that I ended up listening while painting.
I have been trying my hand on building hills recently. The one shown in this post is second one and turned out well enough in my opinion. There are couple things I will do differently in the future, but the basic method works.
One of the aspects I have enjoyed immensively in pyherc is level generation. It’s no surprise then that I wanted to try a slightly different approach that I’m describing here. It’s not fully finished, but should be sufficiently ready for a blog posting
As you may be aware, let was dropped not too long time ago from Hy. While being very integral and essential part of Lisp, it was just really hard to get working correctly and thus it was removed. However, gilch, one of core developers of Hy, didn’t give up the idea and eventually came up with a proposal how let could be written.
Sometimes it’s useful to be able to comment some code. It might be that you want to leave a mental note behind or want to quickly test something. Hy currently supports two (that I know of) ways of doing this.
I finally decided to finish some old 15mm miniatures that I have had lying around for years and painted later Carthaginian army. Models were from Corvus Belli, but they have since discontinued the range and are more focused on their own games. Totentaz Miniatures are producing some of Corvus Belli models with license, but later Carthaginians don’t seem to be part of it.