Summer has been slow on the coding, but I haven’t been completely idle. Rather, I have been chipping corners of something big that I hopefully manage to finish this year still.Continue reading
Pretty much every long running multiplayer game requires some sort of maintenance system and deep sky isn’t an exception.
I haven’t written anything here in a long time, but I’m still around and hacking. I even got a new pet project (sort of) to work on.
A new season, a new project, just likely old times.